Range : Standard Melee (With melee weapons), Several Meters (With Throwing Weapons or bows), Tens of Meters (With firearms or Grappling Hook). Able to sustain mediocre amounts of gunshot wounds. This would warrant a lower lifting strength thoughĭurability : Street Level (Able to survive an explosion from a bomber with around half of your healthbar remaining. If that doesn't work out, we can use his grapple ability feat where he tosses a zombie aside or down with little effort. Does that classify for Class 5 Lifting Strength? It's essentially a Shrapnel Trap Bomb that you can unlock by doing a quest instead of upgrading the skill tree), 99 Medkits, 99 Metal Parts, 160 Rifle Bullets (I rarely use the pistol and shotgun so can I have a reminder on how much maximum ammo I can carry on those weapons?), and 99 Disaster Supplies. Assuming both types of throwing hatchets, shrapnel trap bombs and its clone, Kurt's Bombs are the heaviest secondaries at maximum capacityġ6 Heavy Rebar (I forgot that the equipped weapons are in a separate slot to the inventory), 99 Medieval Throwing Axes, 99 Tomahawks, 99 Shrapnel Trap Bombs, 99 of Kurt's Bombs (It's in the Throwing Weapon section of the blueprint page in the Dying Light wiki. If infinite resources shouldn't be mentioned then let's just count secondaries, weapons, medkits, metal parts, bullets, and disaster supplies since those are the revealed in the HUD. Whirlwind : While using a two-handed weapon, he is able to spin and swing his weapon, harming anyone around himĬlick to expand.Martial art description is changed based on your suggestion Ground Pound : While using a two-handed weapon, he is able to create a shockwave upon falling to the ground and hitting it Weaknesses : Due to being infected, he requires Antizin injections every once in a while Intelligence : Above Average (Able to create medicine and boosters out of plants and is able to create weapons and bombs) Stamina : Limitless (With Master Survivor, Master Combatant, Master Runner upgrades or with Stamina Boosters, is able to attack with melee weapons and run infinitely) Lifting Strength : Class 5 (Able to run normally while carrying 12 pieces of Heavy Rebar as well as an infinite amount of resources)Īble to effortlessly toss aside zombies and fling heavy weapons (Like heavy rebar and sledgehammers) Speed : Peak Human (Normally), Subsonic (With Grappling Hook) With Equipment: Statistic Amplifications (Boosters), Elemental Manipulation (Burning, Freezing, and Toxic are examples of applicable weapon upgrades), Teleportation (Through the use of Tolga’s Folly), and Restricted Flight (Pyza Suit)Īttack Potency : At least Wall Level (Able to break bones and crush skulls using kicks and blunt weapons) Tier : At least 9-B, higher with firearmsĭefault : Superhuman Physical Characteristics, Weapon Mastery (Able to operate rifles, handguns, and various melee weapons), Martial Arts (Can fight other trained survivalist in close combat and easily counter enemies in hand to hand combat), Extrasensory Perception (Survivor Sense), Limited Regeneration (Only activates when low on health and maxes at a third of the maximum health), Limited Camouflage (Able to disguise himself amongst zombies), and Limited Surface Scaling (Through the use of the Tic Tac skill) He is a runner who knows various tricks to survive the zombie-infested cities in Harran. Through his journey, he slowly began to have sympathy for the survivors and eventually stayed behind to help them out. Kyle Crane is a highly trained agent sent to Harran to recover a stolen file.
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